The Trinity and its role in Lost Ark dungeon boss fights


What is the Trinity?


The trinity of roles is a reoccurring party-composition where a dungeon party is consisted of a Tank role, a DPS role, and a Healer role. The Tank is responsible for keeping the boss busy and not hitting the DPS, while the Healer keep the Tank alive. The DPS would try and not get hit by boss skills.

The problem with the trinity for players is the popularity of each component of the trinity. DPS is by far the preferred choice of many players, with tanks being rarer and healers being the most wanted role in many MMORPGs. This phenomenon brings about an uneven distribution of roles. Unfortunately, due to the mentality of party leaders and their preferred party-composition being the trinity, this leads to long queue times and wait times for many players since tanks and healers are low in supply, high and demand, while DPS are in excess supply.

The trinity reoccurs in many present-day MMORPG, although the classes have expanded into subclasses. MMORPGs such as Aion have a sub-class for the Tank class called the ‘Gladiator’, which is an off-tank bruiser-type class capable of dealing damage as well as being hard to kill. Aion’s main tank is still the ‘Templar’, but with more classes being able to survive through boss fights while tanking, it is to no surprise that the traditional Templar is less common than the damage-based Gladiator. The DPS class have also been divided into burst-damage and consistent damage. The healer class has largely stayed the same, although more classes are being given healing spells.

Current Metagame

The trinity still exist within popular MMORPGs such as Tera, and Rift, while some MMORPGs such as Guild Wars 2 tried to change the meta party-composition by giving every class a set of skills not usually attributed to that class. In Guild Wars 2, every class has a heal-spell, reducing the need for a traditional Cleric class.

The common party-system in current MMORPGs is the 6-man party. Many players have switched to a more DPS-focused party-composition with the excess of DPS, although that is certainly not the only reason, while still retaining a Tank role and a Healer role. This allows a boss fight to finish faster due to the multiple DPS sources in a party.

While the trinity was originally done with a strong emphasis on relying on your teammates as well as cooperation, present-day MMORPGs have reduced both aspects in favor of simplicity, turning many boss fights into a simple ‘tank and spank’ instance where the tank stays alive as long as possible while the DPS spam every skill to whittle down a boss. This in turn produces a bland state in dungeons where many players often don’t move from their spot and simply spam buttons while waiting for a boss to die.

Lost Ark boss fight

How the Trinity may influence Lost Ark

Although everything beyond this is speculation, even in Lost Ark, there are hints of the trinity, every class revealed so far can be classified into one of the three roles mentioned in the trinity.

Lost Ark seem to put more emphasis on the cooperation of players rather than reduce it. As seen in the trailer, each class seems to have a specific objective other than playing to their roles; the most notable was the time when Berutooth, a fearsome boss spews an area-of-effect spell and everyone hides behind the Warlord while the Warlord takes the brunt of the spell.

There are 18 classes, only 7 revealed, as well as a healer-type class being confirmed. It is very possible that amongst the 10 unconfirmed classes, Lost Ark may feature a support class. While some MMORPGs do have a pseudo-support class, it usually ends up being a secondary DPS rather than a support. This could break the trinity of roles and add variety to parties.

A support would be a CC-loaded character that can provide buffs for their allies, similar to the Bard in Everquest 1. This support class would be mainly responsible for assisting allies in taking down a boss by increasing allies offensive and defensive capabilities, although not both at the same time. In Lost Ark, this could prove to be very useful since bosses are known to have large area-of-effect spells and it is quite possible that a party member may be out of position when a boss unleashes an area-of-effect spell. The support could also feature an aura spell where allies close-by would receive a significant buff, enabling the support to have a dynamic playstyle of shifting locations to help out those who are in need of a specific buff.

Final Notes

The trinity should only be applied in dungeon boss fights. World bosses and instances requiring many players beyond the normal party-size should be handled differently.

The large number of classes can present a lot of party compositions, although it is likely that players will roll with the trinity as they are figuring out each class strengths and weaknesses. It is possible that Lost Ark introduce, not only interaction with environment, but also increase interaction opportunities with players as well by having one class truly rely on another outside the occasional heal.

All in all, it is up to players to invent new ways to finish a dungeon. With the RNG modifications to boss loot, players are more likely to rush through a dungeon rather than take in the instance, thus players will work with what had worked before. Lost Ark has the potential to reinvent dungeon

3 Comments on The Trinity and its role in Lost Ark dungeon boss fights

  1. How to cure the trinity…

    In the healing department –

    Make summoner more pet based aoe buff/heals depending on pet/spell summoned and have a massive dmg ability and have cool downs on them as well according to good fair game play.. that would help the healing class/issue a lot! as well as make all classes more reliable on self heal abilities while the healers job is more of balanced aoe heals once every so often from big aoe hits pt takes and healers also cast protect/shell/stoneskin/regen/refresh buffs and should have debuffs abilities and cure diseases ect.. when/if focused healer is not in pt each pt member gets dps nurf and self healing buff
    perking each class perfectly just enough to be able to run dungeons perfectly fine without a focused healer in pt..

    In the tanking department –

    Every class has dps stance and tank stance option.. so when you get qued into a dungeon someone can offer to change into tank stance.. In one stance your dps is much better and the other stance your enmity and defense is greatly increased! and each stance gives/takes away abilities according to even dungeon game play out.

  2. Another idea could be to have all classes doesn’t matter what class you are que into dungeons and randomly pick one of the 4 options tank/healer/dps/enhancer to each player.. then everyone get’s to play as their favorite class and get’s to learn all four strategies making the game more interesting making it feel less repetitive changing up the feel of the game and fair to everyone.. would be a challenge to figure this out for all classes but it could be done and would be an excellent idea keeping lots happy and making ques amazing 🙂

Leave a Reply

Your email address will not be published.